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Currently, numerous educators and policy makers
are advocating for a move away from teacher-centered models
and towards more learner-centered and community-based
models. However, at present the word community is at risk of losing
its meaning. We have little appreciation and criteria for distinguishing
between a community of learners and a group of students learning collaboratively
(Barab & Duffy, 2000; Grossman, Wineburg, & Woolworth, 2000;
Wineburg & Grossman, 1998). Given the proliferation of terms such
as communities of learners, discourse communities,
learning communities, knowledge-building communities,
school communities, and communities of practice,
it is clear that,
community has become an obligatory appendage to every educational
innovation. Yet aside from linguistic kinship, it is not clear what
features, if any, are shared across terms. This confusion is most
pronounced in the ubiquitous virtual community, where,
by paying a fee or typing a password, anyone who visits a web site
automatically becomes a member of the community
Groups
of people become community, or so it would seem, by the flourish
of a researchers pen. (Grossman, Wineburg, & Woolworth,
2000, p. 2, italics in original)
In addition to not having clear criteria in terms
of what does and does not constitute community, we also know little
about the educational value of employing a community model for supporting
learning. While many of us are concerned with the loss of communal spaces
and ties that broaden ones sense of self beyond the me
or I and into the we and us (Putnam,
1995), less clear are the educational advantages of a community approach
in terms of learning curricular content. We know even less about whether
something resembling community can be designed, and how to measure whether
it has emerged. This is glaringly apparent in terms of virtual communities
where designers are employing usability strategies to develop innovative
designs that are usable, but have not adequately taken into account
issues of sociabilitythat is, how does the design make links to
and support peoples social interactions, focusing on issues of
trust, time, value, collaboration, and gatekeeping (Preece, 2000). Regardless,
there is a virtual explosion of efforts to create online learning environments
to supplement or replace traditional modes and even institutions of
learningof which this book proposal is but one example.
Developing an online forum is not very difficult.
Almost any off the shelf LISTERV or web-based conferencing
system can provide an adequate underlying technology. However, attracting
a group of people to the forum who will form a community is a considerable
accomplishment. It is common for many people to visit and leave without
posting messages, for many others to stay and only read public messages
(lurking). Further, when on-line discussions are unmoderated, some debates
can be transformed into hostile flame wars that all too
easily spiral out of control. Nonetheless, there are many examples of
sustained civil on-line groups. Some of them have important communal
dimensions.
As more and more of these on-line communities
are being designed we must ask in increasingly sophisticated form whether
they are succeeding and what exactly they are accomplishing. Some of
the central questions that I am examining include: What constitutes
community? How do these electronic environments relate to more familiar
place-based pedagogical ones? How well do the techniques and constructs
that are used to understand the processes of learning and enculturation
in traditional face-to-face community settings suffice for these new
settings? What is the educational value of a community approach to learning?
How do we capture and what are the relations among individual, group,
and community trajectories?
Based on a review of the literature we define
a CoP as a persistent, sustained social network of individuals who share
and develop an overlapping knowledge base, set of beliefs, values, history
and experiences focused on a common practice and/or mutual enterprise.
CoPs have histories, cultural identities, interdependence among members,
and mechanisms for reproduction (Lave & Wenger, 1991). More specifically,
CoPs have the following four characteristics: (1) shared knowledge,
values, and beliefs; (2) overlapping histories among members; (3) mutual
interdependence; and (4) mechanisms for reproduction. Much like a living
organism, they are self-organizing, and cannot be designed prima facae.
They grow, evolve, and change dynamically, transcending any particular
member and outliving any particular task.
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Sasha Barab & Thomas Duffy (2000). From
Practice Fields to Communities of Practice.
Sasha Barab, Jim MaKinster, Julie Moore,
& The ILF Design Team. (in press). Designing
and Building an Online Community: The Struggle to Support Sociability
in the Inquiry Learning Forum.
Sasha Barab, Jim MaKinster, & Rebecca
Scheckler. (in press). Designing
System Dualities: Building Online Community.
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