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Remember---
The strength of your argument is equated by the number of citations
you can make to support your argument.
Planning for Technology: What ya oughta know before ya go! Grants: If you write it, the money will come !#@? Tips for writing effective grants Curriculum Integration and Authentic Use Breaking the Four Walls of the Classroom with Distance Learning Using Multimedia in the Classroom Department of Education: What Resources are Available for You Report to the President on the Use of Technology to Strengthen K-12 Education in the United States WebQuests: a new approach to learning with the Internet Beyond Report Cards: Towards Electronic Portfolios Can we really copy this? Copyright Issues Tips for Successful Telecommunication Projects Potholes and Positives of the Internet Teaching in the One Computer Classroom Managing Internet Use in Your School: AUPs, Filters, Online Safety
a) at least 3 PowerPoint slides developed by each team member
(e.g. 3 members=9 slides).
b) shared speaking responsibilities between all team members.
c) a workshop materials packet for each audience member which
will include the following:
- a reference document listing iarticles used in your workshop written in APA styled) a structured interactive learning experience
- workshop outline (no more than 2 pages)
- copies of interactive learning experience
What is a structured interactive learning experience?
This could consist of an off-the-shelf game, a frame game that you
have adapted, a role play exercise, a simulation exercise, a simulation
game, structured small-group discussion, or the like. If you will
be using the Internet then you may want to consider using a jigsaw method
to send teams of schools on a scavenger hunt or information quest.
Consider using ideas from Lecture Games by Thiagi. This
book will be on reserve in the Education Library. The ideas
presented in Thiagi’s Lecture Games book are ideas you will want
to use in your classroom during student teaching and when you become
a full-time teacher.
The interactive learning experience should be a complete one--not just the first half of something or the middle of something. It should have its own beginning, middle, and end. Whatever the components may be, the important thing is that there be some coherence to the workshop. You should weave together the various components into an integrated whole.
Once you select and sequence the content of your workshop, you may want to consider allocating time limits for each section. You may also want to factor in a minimum of 10 minutes for the interactive learning experience.