| Read Narrative by Sasha Barab | [ - ] |
The challenge in designing this journal was to get the player to empathize with the doctor’s creation—frequently referred to as Frankenstein, the Monster. Actually, in the book, the doctor never named his creation. It was interesting to watch children debrief with teachers about the contents of the journal. One girl, for example, commented on how unsafe it is for this girl to be talking with this monster: “I don’t know how safe it is for them to talk. But I am glad that someone is nice to him. It would be scary to have everyone think you were a monster if inside you were really nice.” Also embedded in these entries are scientific statements that simultaneously illuminate the intelligence of the doctor’s creation and provide teachers with other disciplinary connections as students are asked to investigate the accuracy of these points. Find Tina’s Journal Mission gives Questers more narrative about the doctor’s creation.
Frankenstein, like Dracula and Dr. Jeckyll and Mr. Hyde, emerges from a tradition of epistelary fiction. These works construct narratives out of fragments of letters, diaries, journals, news reports, etc. In doing so, they invite us to shift points of view in the course of reading the book, allowing us to see the events through the subjective perspective of several different characters. They also invite us to develop skills at transmedia navigation -- learning to put together pieces of information we've encounter through different channels of communication and read them against each other. So, the use of Tina's Journal here is appropriate both to the original work (which similarly plays with shifts in perspective and identification) and to the goals of promoting new media literacies (where many contemporary stories are told across multiple kinds of texts -- in this case including video, audio, games, images, texts, etc.)
Questers are given the opportunity to think about the importance of companionship, as well as if it is socially acceptable for such a friendship to occur.
Tina’s journal brings up a good deal more than “companionship”—she plays with the issue of what makes a human human—and this issue is dealt with extensively in anime books, movies, and games. The Japanese deal well and deeply with issues like what distinguishes an animate doll, a thinking robot, and an immoral human and what makes one more or less worthy of being treated as “human”. Furthermore, in Japanese anime, “companionship” is never treated apart from the dilemma of tensions between what one owes kin, friends, and society, especially when there are conflicting demands in regard to them. “Companionship” is also almost always related to what interpersonal behaviors among companions imply about who is “really human”, what we owe to “companions” in terms of ethical behavior, and what obligations we incur through social interactions and friendship. Tina’s journal triggers all these issues, but somewhat collapses when a canard familiar to all children—“don’t talk to strangers”—steps in to trump any real response Tina could have given to her father.
Below you can see what Tina's Journal looks like to a Quester. You can scroll through each of the pages by clicking on the smaller image to the right.